So here's Thought For the Day for you: is a shooter game about the horrors of war an inherently hypocritical thing? Can a game's plot really take the stance that the hideous things man does to his fellow man is beyond hollow guilt-filled rationalization when with its very next breath it goes "bing!" and gives us the Emotionally Dead achievement? Does it inherently cheapen the message to coincide it with exciting shooty action? Could a video game reasonably make us feel guilty for things it told us to do? Can a video game use shooty gameplay to induce emotions other than visceral joy, or will the intended message inevitably be overlooked by an audience who will probably just be tryin' to have fun shooting things?
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